Tuesday, December 20, 2011
New with ZBrush 4 r2!
I was blessed enough to receive a home copy of Zbrush4 r2 from my father in law! Thanks so much Dan! After quite of bit of noodling I definitely am really enjoying dynamesh and BPR render! This was done tonight in the span of 4 hours. Still needing to get faster but dang do i like him. I have been making alot of rocks at work while listening to Jurassic park (Old Skool Raptor are still the best. Way better looking and more menacing then those buzzards in three who look and sound like something from a local free range turkey farm....) so i figured a marriage of reptile and rock was in order. Cheers!
Tuesday, October 25, 2011
Monday, October 24, 2011
tonight's sketch
Friday, October 7, 2011
Wednesday, August 3, 2011
Sunday, July 17, 2011
Wednesday, July 13, 2011
Friday, June 17, 2011
Thursday, June 16, 2011
Tuesday, April 5, 2011
The idea....
When I was young I was a very avid watcher of films both animated and live action. Of all the media that I ingested perhaps one of the most memorable films (besides the beautiful Jurassic Park) was the Rankin-Bass animated version of the Hobbit. It was this film that forever ingrained in me a visual language for the written world's of J.R.R Tolkien. Granted Peter Jackson's trilogy is a masterpiece, and while Andy Serkis gave a wonderful performance as gollum, Only the shrill rantings of Brother Theodore will ever truly be the voice of that character. Similarly the booming performance of Richard Boone as Smaug holds a similar power. We will see how Jackson and the marvelous crew at weta pull off this fiend both in appearance and in casting, but until then Cat-like dragon and his cold-blood voice will continue to be THE quintessential depiction of Tolkien's reptilian resident BA.
So in an atteempt to reconnect with my inspiration, to continue with my year of zbrushing, and to polish off the Tolkien Binge I have been on recently begun the process of modeling Smaug in 3D. The Ultimate goal would get him modeled, textured, skinned and animated in an environment to the voice work of the animated film. It is to be an adventure in pushing the envelope of my creative talents, and for once in my dang life see a project through. So with out any further ado here is my first update. This is however, the second design sculpt I have done and already I am liking the anatomy much better and, having taken some critique from my fellow art warriors at the office, I have added large horns and more mouth detail. The plates still need more polish and refinement fight now they don't blend. Also I a few scraggly teeth and some hornlets will do him quite well. So until next time enjoy and feel free to leave any crits in the comments
So in an atteempt to reconnect with my inspiration, to continue with my year of zbrushing, and to polish off the Tolkien Binge I have been on recently begun the process of modeling Smaug in 3D. The Ultimate goal would get him modeled, textured, skinned and animated in an environment to the voice work of the animated film. It is to be an adventure in pushing the envelope of my creative talents, and for once in my dang life see a project through. So with out any further ado here is my first update. This is however, the second design sculpt I have done and already I am liking the anatomy much better and, having taken some critique from my fellow art warriors at the office, I have added large horns and more mouth detail. The plates still need more polish and refinement fight now they don't blend. Also I a few scraggly teeth and some hornlets will do him quite well. So until next time enjoy and feel free to leave any crits in the comments
Thursday, March 31, 2011
I know I know
Tuesday, March 22, 2011
Poor ginger
Wednesday, March 16, 2011
Hey all,
Sorry I haven't posted in a while. A lot of loose sketching flying around but i finally think i am getting a hang on it. Spent a lot more time building up layers of volumes as the sculptors all seem to say. Really i am trying to focus on the relationships between these voluemes as the lead to more unified pieces. Still need to nail down proportions faster and need to start adding ears to the bloody things, otherwise they still look not quite done. Cheers!
Sorry I haven't posted in a while. A lot of loose sketching flying around but i finally think i am getting a hang on it. Spent a lot more time building up layers of volumes as the sculptors all seem to say. Really i am trying to focus on the relationships between these voluemes as the lead to more unified pieces. Still need to nail down proportions faster and need to start adding ears to the bloody things, otherwise they still look not quite done. Cheers!
Thursday, January 6, 2011
A new year and a new resolution
In a effort to feel less mediocre and more like an actual learning artist, I have decided to sketch an hour every day in zbrush. The goal is to star from simple primitives like a sphere to better realize volume and from while maintaining an eye for subtly and anatomy. As of now i need to get mouths and eyes fleshed in quicker. The hope is by the end of this year i could be a boss in the zedbrush. Though i lost my first couple of sketches to various appending subtool mishaps I finally got something to post! Granted it's not great but it is something. Here is to a year of new growth!
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