The Art of a Raptor
The Various Shenanigans of Jeremy Bolz
Saturday, February 19, 2022
Full Body Hork Bajir 2.0 Development
During my recent plane rides I had been sketching new ideas for a full body Hork Bajir sculpt. Trying to design something that would match my choice of design aesthetics with a more traditional understanding of the descriptions from the Animorphs books series.
I began with a few pencil sketches:
I began with a few pencil sketches:
After which I came home scanned the sketches, cleaned up the ones I liked and then added them to the body sketch to get a feeling of how they flowed with the overall forms:
After this point I blocked out the model using primitives in zbrush
Once I felt good about the blockout I merged everything together, remeshed it for subdivs and the sculpted the forms and finally added the scales via a custom set of VDM brushes I developed for this project. I also created a female variant with custom upper beak and horns.
After this I retopoed and generated uv's inside the whole thing in 3ds max. The model is around 42k tris. I wanted to make an asset that fully utilized UDIMs to make sure I would get maximum resolution across the whole character.
In total there are 8 sheets - 4 for the body (head, torso, arms, legs) 2 for the Horns (Upper horns on the bust for matching texel density with the Head, and Lower to match the texel density of the body) and then 2 for the Eyes( Inner eye and Cornea). I may add another for an Eye overlay for AO and liquid buildup along the lower lid.
In total there are 8 sheets - 4 for the body (head, torso, arms, legs) 2 for the Horns (Upper horns on the bust for matching texel density with the Head, and Lower to match the texel density of the body) and then 2 for the Eyes( Inner eye and Cornea). I may add another for an Eye overlay for AO and liquid buildup along the lower lid.
I also Rendered the Whole thing out in Marmoset 4 in a space that is lit purely by GI and was quite pleased with the result!
Moving forward I will rig and animate the character and likely add some gear for it as well.
Friday, January 25, 2019
Wednesday, August 15, 2018
Sunday, July 29, 2018
Wednesday, July 25, 2018
Andalite concept sculpt
Hey there,
Working on several concept sculpts for alien species from Animorphs.
First is the Andalite.
I did a base sculpt and tested out a pattern using fibermesh.
Working on several concept sculpts for alien species from Animorphs.
First is the Andalite.
I did a base sculpt and tested out a pattern using fibermesh.
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