Wednesday, November 24, 2010

Re work

Definitely won't finish in time. Started over two more time to really nail what scourge was talking about on cg hub.

Thursday, November 18, 2010

Wednesday, November 17, 2010


It's Howdie Doodie Time!
I recently ventured upon a little cite called CG hub. I am continuosly amazed by the quality of work that come out of the folks on that site. For the last few weeks I have been silently stalking the contest forums yearning for an interesting one jump jump in on and hone my skills. Then, Viola! Pokemon redesign. Now I have a soft spot in my heart for the pocket monsters and as such in honor of one of my friends from the by gone eras of red, blues and yellows, I decided to do Sandslash. Here is a brief WIP. Looking for a giant ground sloth/armadillo/blah-blah-therium (mammals was never my strong suit :P) Enjoy!

Friday, September 24, 2010

Dragon process

Hey all trying a new process though i would post. This is a side project that I am doing related to something I doing at work. It has been floating around in my head for a while now and I am glad to finally get it out on "paper". I am also trying to do more personal work in order to continue the process of sucking less. Cheers!

Exploring with gesture:

More detailed line study:
More precise line and detail study:
Final line:

Now who wants some Paint?!

Friday, August 20, 2010

Another project Come and gone

With another project on it's way out the pipe this week has been filled with free time. I will admit some of it has been spent playing starcraft 2, but while I haven't been 10-pooling and smearing folk with dark templar i decided now was as good a time as any to try and dable back in the "ZED" brush. Man what a week indeed! here is a break down....

A) learned a new poly paint technique using cavity masking
B) learned to re-topologize
C) Re-examined my sculpting workflow
D) figured out the ins and outs of zbrush compositing

The models I did were a dinosaur based on the concepts of greg broadmore, A nude female for an anatomy study, and the ol' man head from my school days.

I will say that I did censor the female for any of you faint of heart so be careful where you are viewing this. And just for the record I have no problem with the depiction of the nude form. As an artist I feel it is important to study the complexities of the human form. It is in no way an issue for me to view these models since in school i learned to look at the model from a non-sexual perspective, much as a doctor can examine a patient and not distracted. I am certainly up for rational conversation about the subject should anyone wish to discuss it in person.

Man I never felt so productive!
Here are some pics.

Friday, August 13, 2010

Hawk Game trailer

Hey y'all it's officially here. The trailer for the next project I have been working on, Tony Hawk Shred. Sadly all the footage is 360 so it really is none of mine. However, here is some links to kotaku articles that do feature some stills. Props to the whole team for busting out some hard work!

Boom 2

Friday, March 19, 2010

Hey All,
Work post! Recently announced was the Tropical landscape area for the ever expanding Sony Home. A project in which several artists and I worked on at THE COMPANY. Kudos to the teams hard work definitely cool to see the product in game.


Monday, January 18, 2010

Much Loose sKetching Day

Whoa more than one image! Had a slow day at work. In a non-related story. I recently saw a film known as Pontypool. it has been several days and I am still wrapping my mind around it. Still don't know what caused the outbreak but, the front end of the movie was probably one of the creepiest things I had seen in a long while. Check it out