Saturday, September 28, 2013

Sculptris Refinement

Did a Retopo, detail pass, and polypaint of one of my sculptris sketches. I am stilll working on a good render of the polypaint

Wednesday, September 25, 2013

Polypaint of the Rock Dragon

After the Rex I decided to spend the day polypainting this old speed sculpt.

Friday, September 20, 2013

Sculptris Studies

Just because i don't have zbrush at work doesn't mean I can't sculpt! In my lunch times over the past two days I have downloaded sculptris and did some bust studies. Man is that program great. Free to use and for a base version of zbrush is exceptionally powerful. Each of these busts were sculpted from a sphere around 2 hours.

Here is a link for sculptris. Download it and try it out for yourself!

Saturday, September 14, 2013


After the art competition I decided to use 3DS Max to retopo as an exercise with the graphite modeling tools. Base mesh is around 10k. I also laid out UV's, reimported to zbrush and did an overhaul on the sculpt and polypaint. Feeling that this is much more successful. I hope to run it through xnormal and get it into a game engine.