Saturday, September 14, 2013


After the art competition I decided to use 3DS Max to retopo as an exercise with the graphite modeling tools. Base mesh is around 10k. I also laid out UV's, reimported to zbrush and did an overhaul on the sculpt and polypaint. Feeling that this is much more successful. I hope to run it through xnormal and get it into a game engine.

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