Tuesday, December 30, 2014

Lauren Graham Update

Decided to polish up my Lauren Graham model from my paternity leave. Feeling more confident about the result. Learned a lot for the next one. I would like to go back and maybe fibermesh the hair later on. 

Tuesday, December 9, 2014

Late Night Sculpting

A benefit to having a new baby is some times late at night you are awake and he is not, there is time for sculpting. Been working on the a likeness of actress Lauren Graham, known for role as Lorelei Gilmore from Gilmore Girls which we watched in it's entirety in last few months of my wife's pregnancy. Below is a primarily forms and rough colors. Hoping to really study skin, hair and cloth on this one.

Friday, October 31, 2014

Speed sculpt 10/31

 Did a speed sculpt at the end of the day yesterday. Nothing fancy but I did record a video of the process to show off how I sculpt. Enjoy!

Friday, October 3, 2014

Wednesday, August 27, 2014

Blizzardfest 2014 - WIP

Hey all,
I decided to join the Game Artisans Blizzard fest challenge. I am making my favorite race from warcraft, A Nerubian warrior! This is the 3D Blockout. I am going to design some armor next, block it out, then retopo.

Here is a link to my forum thread!

Monday, August 18, 2014

2D Break

Getting a little stale in the blog feed. Today's Doodle.

Wednesday, August 13, 2014

Centrosaurus WIP Scale update

Scale Update, Still a ways to go.

Tuesday, August 5, 2014

Centrosaurus Update

Next is a scale pass

Friday, August 1, 2014

Centrosaurus WIP update

Got some more time and finished up the feet and nails. I have already done my high retopo for edge and detail control and started the next detail phase. did a purtty render to shake out the cobwebs on my most recent flow.

Wednesday, July 30, 2014

Centrosaurus WIP

 As I continue to work on the T-Rex print I decided to put the next phase of my Prehistoric Beast Homage by beginning to model the other character, the Centrosaurus. He is still a work in progress but I am feeling good about the over all direction. Looking forward to keep working on this one The feet are still in a state where they need nails, wanted to try and bring the whole thing up to a similar level. Still a ways to go. 


Friday, March 28, 2014

T-rex Posed and ready to Print

With my recent birthday I was looking forward to begin the process of trying to get some of my digital sculpture 3D printed. One of the pains of being a digital artist is the notion that nothing I make is actually anything more than ones and zeroes. Using my zsphere rigging technique from posing King Under the Mountian, and my resculpted t-rex model I set about posing and prepping a multi-piece model for printing. I am currently explore print services, while silently wondering if I should just haul off and buy one myself.

Tuesday, February 25, 2014

Patricia Roberston - WIP

    Inspired by the Comicon Game Artisans Challenge, I decided to do a re-design of the venom infested Patricia Roberston from the 2003-2004 Venom run.I have a soft spot in my heart for the story from the short run by Daniel Way. It exposed me to several of my favorite artists, Francisco Herrera, Paco Medina, and Skottie Young and was a bold in it's adaptation of the the plot of The Thing as well as various b-movie monster tropes. It also offered something very really seen in comics. A female protagonist who is forced into her role through sheer survival. I suppose it resonated so well with me since it came out at the time I was knee deep in my love for the Alien Franchise and Robertson reminded me quite a lot of Ripley. A simple person thrust into a fantastical situation ripe with corporate conspiracy, bio-weapons,  and a whole lot of bodies left in the events wake.
One of the things that frustrates me a Venom fan is the nature of the visual treatment of females who have bonded with Symbiotes. Usually they are huge chested freaks with the bald venom face and tongues that for whatever reason always seem to be wrapped around their breasts.

     In the original run, Robertson is not bonded with the original venom symbiote, but rather a clone created from it's tongue which was infused with a genome that when bonded with the original would allow it to create a offspring (something that had been denied the organism, during the run of Paul Jenkins on Spectacular Spider-Man in 2003 which explained the more tragic origins and Science behind the Symbiotes) and thus the creature moved from host to host draining it of bodily fluids. When bonded to average humans, the character was indistinguishable from the original Venom, but would take on other characteristics when bonded to non-humans (cockroaches,birds dogs and of course Wolverine). Ultimately the creature bonded to Patricia out of necessitate and through technology she was able to control it. Having been quite emotionally scarred going through the whole ordeal up to that point. Patrica vowed to take destroy the original venom to prevent the thousands of lives it's spawn would unleash should her clone successfully join with the original. However, this lead to the characters, Patricia and Eddie when fighting to being all to similar save for slight color differences. I always thought it would have been great for Patricia, while in complete control, to enforce her own image upon the venom character and perhaps giving us a truly interesting she-venom as opposed to the fetish figure from previous incarnations since she was a more down to earth character. So this was something I sought to achieve. A character that was ultimately more human than beastial most of the time, as Patrica had little desire to be so. However, in moments where the symbiotes nature would shine such as combat, her face would distort more into the tongued visage we are used to seeing.

     Ironically, Venom is a character that is usually tackled by 3D artists in the entertainment industry. I think that this is largely in part due the fact that the character is heavily muscled like the hulk so he offers for an extreme anatomy challenge but lacks the challenging characteristics that completely human characters offer. For example hair, ears, noses, and defined eye sockets to name a few. So how one would create a more human character posed an interesting challenge. Venom is also chosen for his unique proportions. Every venom is different but rarely is he perfectly proportioned. I wanted to create portions that were feminine but not over sexualized, while still making her strength visible through large clawed hands and tendrils in the forearms to act like thousands of muscles. These would also be similar to the patterns I would try to create in her hair element. This was an attempt at character as well as homage to the artists of the venom run who tried to make this clone visually distinctive with a more fluid or tendril nature. I assume this was in an effort to reference The Thing, as I mentioned which offered inspiration for the story as well a part of the more sketchy style of Francisco Herrera.         

     I wanted her to have some kind of hair element since it's what i wanted to practice as well as from the character perspective she had to become bald for the device to allow her to control the symbiote could be installed. It would make sense that giving the shape changing nature of the symbiote she might want to conform the creature to mimic the hair she had to lose in a desperate attempt to save he identity. This would also explain as to why she wants a more human face most of the time. Then I though it might be interesting if the hair was a metaphor for the contained symbiote separate from the character yet at the same time integrated in a very intimate way. It then gave an opportunity for the teeth and tendrils to come out of the hair line as if the creature is literally biting into her head and holding on to her while adding asymmetry to the design.

     I also wanted to design the spider element to mimic female clothing and form. Coming across the breast and emphasizing the hip. Many interesting takes on the spider symbols of venom and Spiderman have surface these days and I took some inspiration from them as well as my review of my fashion history classes in college. Above you can see some of my designs. I tried to take inspiration from dresses to try and make the symbol more like Patricia's attempt at clothing while possessed without having to be like the newer female symbiote character Mania which has punk rock clothes formed from the creature. As a regular person and not a super hero (Which for some reason have a traditional penchant for ineffective costuming) she might try to create some kind of support. This then taking on more of a role as she would not be the DD cup of most other symbiote characters. All around her character would be a little more modest, this especially so since before becoming She-Venom she was a solider in the US Military.

     I look forward to taking the sculpt into a more detailed pass. This is more of a block out and an exploration of elements. Just wanted to share some of the Design behind it all. 

Thursday, January 23, 2014

Godzilla WIP2

The Godzilla sculpt After using the custom Godzilla spike IMM and a round of retopo and detailing. KUTM was a really good study in reptile skin development. I am trying to take it to the next level and hopefully get this bad boy finished up and 3d printed.