Hey all, Sick day today so I wanted to make some progress on a personal piece. I wanted to do something prop based that had both hard surface and organic elements and was partially inspired by the recent darksiders 2 weapon contest on polycount. the ever talented BoBo the Seal released a live stream of how the former vigil duders made these types of assets and I am taking a crack at the work flow. This is the high res base mesh that I will soon take into zbrush for scultping after I place the final pieces on the far end. Hope you enjoy!