Thursday, January 6, 2011
A new year and a new resolution
In a effort to feel less mediocre and more like an actual learning artist, I have decided to sketch an hour every day in zbrush. The goal is to star from simple primitives like a sphere to better realize volume and from while maintaining an eye for subtly and anatomy. As of now i need to get mouths and eyes fleshed in quicker. The hope is by the end of this year i could be a boss in the zedbrush. Though i lost my first couple of sketches to various appending subtool mishaps I finally got something to post! Granted it's not great but it is something. Here is to a year of new growth!


Wednesday, November 24, 2010
Re work
Thursday, November 18, 2010
Wednesday, November 17, 2010
POKEYMANS
It's Howdie Doodie Time!
I recently ventured upon a little cite called CG hub. I am continuosly amazed by the quality of work that come out of the folks on that site. For the last few weeks I have been silently stalking the contest forums yearning for an interesting one jump jump in on and hone my skills. Then, Viola! Pokemon redesign. Now I have a soft spot in my heart for the pocket monsters and as such in honor of one of my friends from the by gone eras of red, blues and yellows, I decided to do Sandslash. Here is a brief WIP. Looking for a giant ground sloth/armadillo/blah-blah-therium (mammals was never my strong suit :P) Enjoy!


I recently ventured upon a little cite called CG hub. I am continuosly amazed by the quality of work that come out of the folks on that site. For the last few weeks I have been silently stalking the contest forums yearning for an interesting one jump jump in on and hone my skills. Then, Viola! Pokemon redesign. Now I have a soft spot in my heart for the pocket monsters and as such in honor of one of my friends from the by gone eras of red, blues and yellows, I decided to do Sandslash. Here is a brief WIP. Looking for a giant ground sloth/armadillo/blah-blah-therium (mammals was never my strong suit :P) Enjoy!




Friday, September 24, 2010
Dragon process
Hey all trying a new process though i would post. This is a side project that I am doing related to something I doing at work. It has been floating around in my head for a while now and I am glad to finally get it out on "paper". I am also trying to do more personal work in order to continue the process of sucking less. Cheers!
Exploring with gesture:

More detailed line study:
More precise line and detail study:
Final line:
Now who wants some Paint?!
Exploring with gesture:

More detailed line study:

More precise line and detail study:

Final line:

Now who wants some Paint?!
Friday, August 20, 2010
Another project Come and gone
With another project on it's way out the pipe this week has been filled with free time. I will admit some of it has been spent playing starcraft 2, but while I haven't been 10-pooling and smearing folk with dark templar i decided now was as good a time as any to try and dable back in the "ZED" brush. Man what a week indeed! here is a break down....
A) learned a new poly paint technique using cavity masking
B) learned to re-topologize
C) Re-examined my sculpting workflow
D) figured out the ins and outs of zbrush compositing
The models I did were a dinosaur based on the concepts of greg broadmore, A nude female for an anatomy study, and the ol' man head from my school days.
I will say that I did censor the female for any of you faint of heart so be careful where you are viewing this. And just for the record I have no problem with the depiction of the nude form. As an artist I feel it is important to study the complexities of the human form. It is in no way an issue for me to view these models since in school i learned to look at the model from a non-sexual perspective, much as a doctor can examine a patient and not distracted. I am certainly up for rational conversation about the subject should anyone wish to discuss it in person.
Man I never felt so productive!
Here are some pics.



A) learned a new poly paint technique using cavity masking
B) learned to re-topologize
C) Re-examined my sculpting workflow
D) figured out the ins and outs of zbrush compositing
The models I did were a dinosaur based on the concepts of greg broadmore, A nude female for an anatomy study, and the ol' man head from my school days.
I will say that I did censor the female for any of you faint of heart so be careful where you are viewing this. And just for the record I have no problem with the depiction of the nude form. As an artist I feel it is important to study the complexities of the human form. It is in no way an issue for me to view these models since in school i learned to look at the model from a non-sexual perspective, much as a doctor can examine a patient and not distracted. I am certainly up for rational conversation about the subject should anyone wish to discuss it in person.
Man I never felt so productive!
Here are some pics.





Friday, August 13, 2010
Hawk Game trailer
Hey y'all it's officially here. The trailer for the next project I have been working on, Tony Hawk Shred. Sadly all the footage is 360 so it really is none of mine. However, here is some links to kotaku articles that do feature some stills. Props to the whole team for busting out some hard work!
Boom
Boom 2
Boom
Boom 2
Subscribe to:
Posts (Atom)